Example

Depth Pipeline

Use the depth field beyond 3D, to place contacts on the tactical radar.

DepthTactical

Steps

  1. Run the spatial pass to compute the depth grid and FOV.
  2. The tactical god-view samples that depth at each subject's foot point.
  3. Contacts are placed by real scene depth + real FOV (DEPTH-LOCKED), with a heuristic fallback.

Command

shell
# depth field is fetched once per camera and cached (near-static scene)
GET /api/spatial/1?grid=240

Result

Output

A top-down radar where contact distance reflects true scene depth, not a horizon guess.

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