Example
Depth Pipeline
Use the depth field beyond 3D, to place contacts on the tactical radar.
Steps
- Run the spatial pass to compute the depth grid and FOV.
- The tactical god-view samples that depth at each subject's foot point.
- Contacts are placed by real scene depth + real FOV (DEPTH-LOCKED), with a heuristic fallback.
Command
shell
# depth field is fetched once per camera and cached (near-static scene) GET /api/spatial/1?grid=240
Result
Output
A top-down radar where contact distance reflects true scene depth, not a horizon guess.